The Inequality of Educational Economics

The social disease that I investigated was Educational Economics, which affects such life
areas as Secondary Education opportunities.

My interest in this phenomenon comes from personal experience limiting my practical college options.
The primary symptoms of Educational Economics are:
1- Students being unable to receive a college education.
2- Students acquiring a large amount if student debt
3- Students being forced to attend inferior universities

4-Students receiving lesser educations than those from high incomes
Students who become victims of Educational Economics end up with more hurdles and limitations in future endeavors, whether that be they can’t progress as far in the work force, or they struggle the farther they progress in school, or even that they have to choose between an Education and Job just to survive.
 Pave your Path “School Edition”:

A single player assumes the role of an 14 year old; 8th grade middle-low class student tasked with starting their path to college. (Multiple players can play by allowing each one to make choices for their own character)
The story takes place primarily within the school grounds, other places may be incorporated if the story calls.
The student has just transferred to a new school for their 8th grade year; because your father has recently passed away and your mother wanted to be by family for support. You know no one in the area and are starting from scratch. Your father’s dying wish was that you make it to college; BUT your family will NOT be able to give you money for college.
Rules: How is the game played?
1. The player follows a story-line that is driven by their own choices, ensuring a different outcome every game
2. The player(s) use the story and their choices to build a college resume and make it to college despite the hurdles in the way.
3. Players have stats which are used to determine success within their choices (Athletic Ability, Intelligence, Charisma)
4. The Game Master (GM) is tasked with developing the story and giving the characters the options to choose from.
5. Not all characters have the same choices, it will depend on your stats and previous choices

6.Prior to the beginning of the story the GM asks players certain questions to determine baseline stats
An Investigation of the Symptoms of Educational Economics
Q. What is Educational Economics?
A. “the study of economic issues relating to education, including the demand for education, the financing and provision of education, and the comparative efficiency of various educational programs and policies.”
– Excerpt. Not surprisingly, affluent students in well-off school districts have higher rates of high school graduation, college attendance and entry to the more selective colleges. This has little to do with intelligence or ability. For example, 82 percent of affluent students who had SAT scores over 1200 graduate from college. In contrast, only 44 percent of low-income students with the same high SAT scores graduate from college. This wide gap can’t be explained by differences in motivation or smarts. It can, however, be explained by differences in money.
Q. Why do some schools suffer from Educational Economics
A.Today, our school funding system is infinitely more complex, but still based on that one, powerful idea — that education is a public good, and paying for it could be considered a public obligation.

In the U.S., school funding comes from a combination of three sources. The balance varies from state to state but, on average, looks like this: 45 percent local money, 45 percent from the state and 10 percent federal.

Which brings us back to where we began this story: Why is it that one Chicago-area district has $9,794 to spend on each of its students, while another, nearby district has three times that?

Two words: property tax.

They don’t Have access to the same resources and money as other schools to spend.
– Excerpt. The problem with a school-funding system that relies so heavily on local property taxes is straightforward: Property values vary a lot from neighborhood to neighborhood, district to district. And with them, tax revenues.
Q. What is an example of Educational Education
A. Schools I have attended are routinely underfunded, our Chemistry textbooks are from 2004

– Excerpt. [Look at Featured Image]
Q. What Critiques are normally given to the thought of educational economics
A. That it is a myth and that students can make it to college no matter what situation they arrived from.
Q. What other forms of Educational Economics are there
A. Educational Economics driven by race
–Even so, educational experiences for minority students have continued to be substantially separate and unequal. Two-thirds of minority students still attend schools that are predominantly minority, most of them located in central cities and funded well below those in neighboring suburban districts. Recent analyses of data prepared for school finance cases in Alabama, New Jersey, New York, Louisiana, and Texas have found that on every tangible measure—from qualified teachers to curriculum offerings—schools serving greater numbers of students of color had significantly fewer resources than schools serving mostly white students.

The Game’s Fiction
– Essence.  This Game proves that there is no mercy for students from low-income homes, the minute they reach 8th/9th grade they have to do everything right or can run the risk of not attending college/ or accumulating a grandiose amount of debt.
Roles. GM- Develops story-line and keeps the game going. Players- Students trying to make it to college.
Core Activity. Players make choices a regular person would and try to do what it takes to make it to college
Adversity. They must deal with typical problems a high-school student must deal with. Maintain Grades while balancing extra circulars & Social life
Motivation. To have a better future with more opportunities(if using premade character it’s to fulfill fathers last wish). Motivation can be changed based on player but goal must remain the same.
Setting. Modern Day, School primarily, however story may call for more settings

The Game’s Non-Fiction

Existential Measures. Players and their choices are monitored and regulated by using a grading system and individual players stats.
Conditional Rules.  If you Fail a class you MUST take it during the summer. If you DO NOT maintain a 2.0 GPA you can not participate in school extracurriculars.
Start. The game starts with a mini-survey to get students baseline status and the they start their 8th grade year.
Finish. The game ends after the completion of a students senior year. Student gets in their dream school, student gets into a lesser school, student does not get into college. Student may receive no, partial or full scholarships.

Control Mechanisms. By being a very studious student, you have a higher chance of getting the scholarships to go to your dream college; however, if you choose a more extracurricular path and slip up even a little academically you can lose everything with ease
Experience. The joys and devastation that student already at a disadvantage can feel. the sense of accomplishment or the feel of regret.
Take-away. Players are expected to realize that each choice they make holds a substantial amount of value and feel a sample of the stress that is placed upon the students shoulders for perfection. Those in a lower economic class from the start at a disadvantage that they constantly have to climb up from.